Introduction

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Lab. I’m a Master’s Degree student at Geneva University. I’m currently majoring in Asian Studies, and I research Japanese Virtual Beings, such as VTubers. My work focuses on VTubers and virtual characters that enable people to perform and express their virtual identity. My research is conducted through a gender approach, questioning how human interactions, self-expression, and kinship relations are re-negotiated in a more than human world. This will be my final article for GREE VR Studio Laboratory.

Image for post
Image for post
Credit: Liudmila Bredikhina. My VTuber persona and my real self

Motivation

I’ve decided to focus on Japanese VTubers for my Master’s Degree mémoire and future Ph.D. research. Since the beginning of this year (2020), I have been participating in different personal research activities surrounding the virtual world of VTubers. You can see in figure 1 my first appearance at VTech Challenge, organized by GREE VR Studio Lab. I’ve decided to work at GREE VR Studio Lab because it was an excellent opportunity for acquiring hands-on experience in the VTubers industry. Moreover, conducting my ethnographic studies at the beginning of my VTuber research at the GREE VR Studio Lab was essential to support future research decisions. This internship also had other practical implications, such as meeting with potential future research collaborators and employers. …


About me

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Lab, and I’m a Master’s Degree student at Geneva University. I’m currently majoring in Asian Studies, and I research Japanese Virtual Beings, such as VTubers.

Introduction

Welcome to the final stage of VTech Challenge 2020 (Figure 1)! In 2019, GREE VR Studio Laboratory organized the first edition of VTechChallenge2019, which was a special student contest on VTuber technology specialization. VTechChallenge2019 was held at the end of February 2019, during the beginning of the COVID-19 epidemic in Japan. Due to the prevention measures for health security, the public venue was closed. …


About me

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Lab, and I’m a Master’s Degree student at Geneva University. I’m currently majoring in Asian Studies, and I research Japanese Virtual Beings, such as VTubers.

Introduction

From August 8th to August 16th, KIDS’ WORKSHOP2020 (https://www.roppongihills.com/en/sp/workshop/2020/) was organized by Mori Buildings in Roppongi, Japan. This year, there were 36 workshops of 24 different types (online and offline). GREE VR Studio Lab participated in the KIDS’WORKSHOP 2020 with an online workshop in Hubs called “Let’s study about Live Entertainment production in WebVR!”. Kids were offered to experience cutting edge live entertainment production using the “Mozilla Hubs,” and while wearing a 3D avatar. You can see kids playing together and talking to one of the staff members in Figure 1. Kids could make VTuber-style videos with researchers and creators from all around the world. …


This is my VR international pitch event.

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Lab, and I’m a Master’s Degree student at Geneva University. I’m currently majoring in Asian Studies, and I research Japanese Virtual Beings, such as VTubers. In this article, I would like to report about Virtual Beings World Showcase 2020 “New Play Together.” It was the first time I co-organized an international pitch event in the virtual space.

[Digest] Virtual Beings World Showcase “New Play Together” in SIGGRAPH 2020 https://youtu.be/mO3GBzXeBzw

Introduction

Virtual Beings World Showcase 2020 “New Play Together” was the 2nd Birds of a Feather (“BoF”) workshop to showcase the rapidly growing phenomena of “Virtual Beings” (AI-driven storytelling, virtual humans, VTubers, virtual influences, digital doubles, virtual idols, and virtual entertainers). The event was held in Hubs. In Figure 1, you can see the spatial layout of the virtual venue. With this BoF, we wanted to bring diverse artistic perspectives on new forms of entertainment and playful communications with/between Virtual Beings. This workshop was for attendees interested in computer graphics, real-time, and interactive techniques. We wanted to share the latest trends in Virtual Beings in computer graphics, live-entertainment, and playful communications from different regions and several metaverses with creator supportive technologies and cases during this workshop. …


About me

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Lab, and I’m a Master’s Degree student at the Geneva University. I’m currently majoring in Asian Studies, and I research Japanese Virtual Beings, such as VTubers.

Introduction

VRSionUp!8 was held on September 8th, 2020, from 7 pm — 9 pm JST. The title of this eight edition was “WebVR Online Event Development.” There is a rising demand for the technological development of online events during COVID-19. During this VRSionUp!, various researchers shared techniques for conducting such online events using WebVR. Simultaneously, there was a report on the GREE VR Studio Laboratory’s research and development, such as SIGGRAPH 2020 and VTech Challenge 2020. VRSionUp!8 took place in Mozilla Hubs, and the audience could watch the live stream on YouTube. …


About me

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Lab and I’m a Master’s Degree student at the Geneva University. I’m currently majoring in Asian Studies and I research Japanese Virtual Beings, such as VTubers.

Image for post
Image for post
Left: Mila, Avatar myself.

Introduction: EMTECH and the musée du Quai Branly

On June 27th and 28th 2020, EMTECH (ERC-Funded Research Project “Emotional Machines: The Technological Transformation of Intimacy in Japan”) in cooperation with the Department of Research and Higher Education of the musée du Quai Branly — Jacques Chirac organized a digital conference “Desired Identities”. The organizers of this conference were Elena Giannoulis, Agnès Giard, and Berthold Frommann from the EMTECH research project. The conference coordinators were Anna Gianotti Laban (responsible for scientific events at the musée du Quai Branly) and Liudmila Bredikhina (Geneva University). The conference was originally supposed to take place at the physical location of the museum, however, due to the global health restrictions, the conference was held on the museum’s YouTube channel (it was the museum’s first digital conference). About a dozen of artists, researchers, and writers shared their ideas about “desired identities”, masquerading, and various forms of avatar technology. The full program is available for download at this link. The participants sent their conference presentations in a video format and were grouped into several sessions. After each session, usually consisting of 2–3 videos, the conference speakers were invited to join a WebEx call. …


Internship Report from Virtual Beings

Hi, my name is Liudmila Bredikhina. I’m a virtual intern at GREE VR Studio Laboratory, and I’m a Master’s Degree student at the Geneva University. I’m currently majoring in Asian Studies, and I research Japanese Virtual Beings, such as VTubers.

Image for post
Image for post
VRSionUP!7 speakers in Hubs

Introduction

On July 15th, 2020, during big changes surrounding VR live entertainment, a new edition of VRSionUp took place. VRSionUp is a set of VR research workshops series curated by GREE VR Studio Lab on the theme of “Discovering innovation through VR”. International and Japanese creators are invited to present on specific technologies (How), on concepts behind innovations (Why), and on the meanings that they hold (What). VRSionUp workshops are a place where academia, entertainment, and technology meet in the pursuit of innovation. The 7th edition of VRSionUp focused on Mozilla Hubs as an early study. Mozilla Hubs is a browser-based VR environment used for meetups, social activities, and presentations. Attendees could register on Connpass (link), attended the event in Hubs, or watched the live broadcast on YouTube (archive link). …


Liudmila Bredikhina
GREE VR Studio Laboratory, Research Intern / University of Geneva

IEEE VR and VR in VR workshop

Since 1993, the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) has been focusing on presenting results in the broad area of VR. The IEEE VR conference was supposed to be held in Atlanta, from March 22nd to 26th 2020. Due to COVID-19, the event switched to an all-online format, using Twitch for conference steaming. The main conference activities were organized in Mozilla Hubs (a series of virtual rooms were created and participants could attend keynotes, panels, and workshops in small groups). Other platforms included: Slack was used to exchange information and issues between participants, panelists, and organizers; Sli.do …


We have demonstrated “Real-Time Live” in SIGGRAPH Asia 2019 Brisbane. The title is “Global Bidirectional Remote Haptic Live Entertainment by Virtual Beings” (Official Info).

Full mix version: https://youtu.be/yTrDRKazksM

The presentation was not best in show. Anyway, here is a full scenario of this session.

Start in real

Hello everyone! My name is Akihiko Shirai, Director of GREE VR Studio Lab. We will be presenting: “Global Bidirectional Remote Haptic Live Entertainment by Virtual Beings” This is my first SIGGRAPH in Australia. and I want to show our real time live demo beyond the pacific ocean. …


March 1st to November 11th, 2019

I started my internship at GREE’s VR Studio Lab headed by Akihiko Shirai sensei on March 1st 2019 and will be ending my internship on November 11th due to having finished my projects in VR Studio Lab and needing to finish my PhD dissertation. During this almost 9 month long internship, my main tasks revolve around the evaluation of vTuber character and voice transformed audio in university classes as well as conducting Chinese vTuber platform and business research. Other activities I was involved in were onsite support and research presentation during SIGGRAPH 2019 in Los Angeles and VRSionUP! meetings that used to take place once per month on Friday. …

About

GREE VR Studio Lab

R&D division for Creating a new future with XR entertainment research and VTuber industry with REALITY, Inc. in GREE Family.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store